An update for Counter-Strike is now available:

Changes and Additions

  • Prevent texgamma and lightgamma and brightness cvars from affecting lighting in multiplayer
  • Added scoreboard cvar to show shortened, simple headers for columns: scoreboard_shortheaders, 0/1 to disable/enable
  • Added support for player avatars in scoreboard for lower display resolutions
  • Added scoreboard cvar to enable/disable showing avatars: scoreboard_showavatars, 0/1 to disable/enable
  • Added new server cvar, sv_infinite_ammo, set to 0 to disable, 1 for infinite ammo in guns, 2 for infinite reload ammo


  • Added money and health columns to scoreboard and player/server cvars to control their display
    • Player cvars are: scoreboard_showhealth/scoreboard_showmoney, can be set to 0/1 to disable/enable the column
    • Server cvars are: mp_scoreboard_showhealth/mp_scoreboard_showmoney and support the following values:
      Value
      Description

      0
      Disable showing health/money altogether

      1
      Show Terrorist health/money to all teams

      2
      Show CT health/money to all teams

      3 (default)
      Show CT health/money to teammates only and Terrorist health/money to teammates only

      4
      Show health/money for all players to all other players

      5
      Show CT and T health/money to teammates and to spectators



Fixes

  • Fixed shotgun shell reload delay when holding +attack while magazine is empty
  • Fixed non-translucent crosshair being slightly off-center
  • Fixed UMP45 +attack being canceled when +attack2 is pressed


General

  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats being settable by players in a multiplayer game (sv_cheats is now controlled by the server)
  • Security fixes to console commands
  • Security fixes to resource loading



More...