An update has been released for Left 4 Dead 2.- Fixed "New Haircut" achievement to not allow club-type melee weapons.- Additional prevention of getting disconnected when spamming the scroll wheel.- In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide.- Compiled captions and subtitles from dlc1.- Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped)- Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around.- Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs.- Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop.- Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane.Rocket Dude:- removed PlayerUnderWater()- added Speedrunner stats ( local use only )- improved script performance- fixed script enabling glows for projectiles on multiple ticks- removed obsolete code precaching an early dev modelTank Run:- During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer.Versus:- Increased max ghost spawn timers to 24 seconds.- Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update.Survival:- Cane Field: Moved the ammo pile on the roof slightly.- Float: Removed the ammo pile inside the house at the bottom of the stairs.- Generator Room: Fixed ZombieDiscardRange not working properly.- Crash Course Bridge: Marked nav areas behind a fence as NO MOBS.- Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors.- Cold Stream Junkyard: Removed alarmed car that's out-of-map.- Terminal: Fixed ZombieSpawnRange not working properly.- Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck.Versus Survival:- The train door will now automatically open when the countdown timer reaches 0 on Train Car.c1m1:- Fixed issue where survivor bots refused to path through the kitchen fire area. c1m3:- Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players.c2m2:- Fixed a forklift being breakable by survivorsc3m3:- Slightly adjusted an infected ladder to improve usabilityc4m1 + c4m4:- Blocked survivor access to a rooftop next to the playground commonly used to grief- Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roofc5m2:- Added an infected ladder to get out of a stuck spot- Added a hittable dumpster behind the bathrooms in the park- Replaced a prop ladder on top of the bus station with an infected ladderc5m3:- Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery)- Added an extra ladder to the above mentioned fencec7m1:- Fixed grenade launcher spawns having an incorrect count.c8m1:- Added a clip to prevent players movement being obstructed by a ladder near the car alarmc11m1:- Added wrong way signs above the greenhouse safe roomLast Stand:- Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall.

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