Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year.. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Weapons:

  • HV Storm Cannon:
    • Partial reload animation speed increased to desired timing.
    • Visual improvements to multiple animations
    • Fixed condition where magazine could disappear while throwing grenades

  • ZED MKIII:
    • Visual improvements to multiple animations

  • HRG Ballistic Bouncer:
    • Adjusted color of projectile to match in 1P and 3P
    • Adjusted behavior of dropped model to orient on ground more correctly.


Map:

  • Crash
    • Adjusted various locations in the map where projectiles were incorrectly blocked.
    • Improved Zed pathing near stairs in North West Street area
    • Removed player snag spot in the Warehouse Sewers area.
    • Adjusted several areas to allow Zeds to path to player locations
    • Fixed several locations where spectator cameras could get out of bounds
    • Adjusted multiple locations where players could see Zeds visibly spawn
    • Adjusted multiple collisions spots for player locations only available in Versus mode
    • Adjusted areas where dropped items would fall through the world geometry.


General:

  • Adjusted fitting of Train Conductor Backpack for Tanaka
  • Fixed a bug where combat armor could be purchased for SWAT/Field Medic without having enough dosh.
  • Multiple language localization fixes around the Seasonal Skin filter.
    • Addition of missing languages
    • Adjustment of various language translations sizes to fit into the textbox.

  • Perk Roulette: Fixed bug where player would revive with weapon from previous wave.


As always, thank you for your continued support!


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