To opt into this beta on Steam, join the "preview" branch available in the Beta drop-down list. Admins will need to use the following SteamCMD flag:

  • app_update 232130 -beta preview


To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory is shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its dedicated server within the install folder for your hosting needs for this version.


Event
Deep Blue Z

  • Unveil the secrets of a Horzine Deep Sea Underwater research base, deep in the Marianas Trench, that has definitely seen better days. Who knew Zeds could dive? Clean up the facility in the new map, Subduction. Unfortunately, there has been another outbreak besides the Zeds, and it’s a really dangerous Contamination in the air. Defend the Safe Area in Contamination Zone Weekly Mode and be careful with staying outside, you might end up more beaten up than after fighting a Fleshpound. Luckily, there’s a new HRG weapon to help you keep the crowd controlled and defend a spot: the HRG Bombardier. A heavy-loaded Drone that will make Zeds go boom if they get near. Check this new content coming right from the Depths!


New Additions and Highlights

  • 1 New Community Map
    • Subduction
      • Compatible with Survival, Weekly, VS, and Endless Game Modes.
      • A submarine Horzine facility.

  • 1 New Weekly Mode
    • Contamination Zone
      • On each wave, a Safe Area is marked on the map.
      • Players will receive damage if standing out of that Safe Area.
      • All of the map will be safe when 5 zeds or less are alive (per wave) and during Trader Time.
      • Zed spawns are modified.
      • Length: 7 waves.

  • 2 New Weapons
    • HRG Bombardier for the Demolitionist
      • An alternative version of the Commando’s Sentinel for the Demolitionist perk.
      • Assistance equipment that deploys a Grenade-firing Drone, controlling crowds with Area damage and Stumble power.
      • Right-click will create a cluster explosion by detonating the drone.
      • Trader price is 500 Dosh.

    • S12 Shockgun for the Support (Not available for purchase individually during BETA)
      • The S12 Shockgun is a paid DLC weapon.
      • A tier 4 Semi-Auto Shotgun with a special trait: its Alt-Fire creates an EMP wave to help avoid being surrounded and lethal for weak Zeds.
      • Trader price is 1500 Dosh.

  • New Steam Achievements
    • Subduction related achievements

  • Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
    • Seasonal objectives related to Subduction and the Weekly Mode
    • Complete all seasonal objectives to earn the Shark Jaw Head Accessory

  • Zedconomy (Not available for purchase during BETA)
    • Stingray Weapon Skin Bundle Pack
    • Jaeger MKIV Weapon Skin Bundle Pack
    • Junkyard MKII Weapon Skin Bundle Pack
    • Predator Weapon Skin Bundle Pack
    • Horzine Diver Outfit Bundle
    • S12 Shockgun Weapon Bundle
    • Killing Floor 2 - Cosmetics Season Pass



Addressed Community Feedback
As mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/index.php?forums/killing-floor-2.175/

General





Balance

  • Weapons
    • S12 Shockgun
      • Increased weapon’s Stumble power from 5 to 10
      • Increased main fire Damage from 24 to 28
      • Increased Spread from 0.08 to 1.2

    • HRG Bombardier
      • Increased main fire’s explosion Damage from 35 to 50
      • Increased projectile’s speed from 0.6 to 0.2

    • Minigun
      • Damage from 35 to 38

    • Sentinel + HRG bombardier
      • Both drones will not enable Scrake/Fleshpound’s rage due to the amount of attacks received. The drones can still enable these Zeds’ rage due to health threshold.
      • Both drones will no longer trigger zed time.
        • Additional Designers note: Apologies! These Sentinel and HRG Bombardier notes were missed on Beta 1 changelogs!

  • Perks
    • Field Medic
      • Took back Symbiotic Health’s self heal to 6%


Designer Notes:

Buffs for the Minigun were well received, but apparently, it was not enough! We gave it a slight damage buff for all those Minigun lovers.

The S12 was overall a welcomed addition, but we received a lot of comments stating that it wasn’t powerful enough to be a real alternative to the AA12, so we gave it a bit more oomph.
The damage, stumble and spread increase should make it a better Zed killing tool.

The HRG Bombardier was working as a support tool, but not efficiently enough. Increasing the projectiles’ speed will make the drone more accurate, and the Damage increase will make it more usable for players.

The Field Medic’s Symbiotic Health skill was reverted to its original state to encourage more team play, and to heal better!




Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/index.php?forums/killing-floor-2.175/ and posting in the bug section.

Community Fixes

  • Fixed an issue where the Crovel and HE Grenade were used by default when changing perks to Survivalist at the Trader Pod.


Weapon Fixes

  • HRG Bombardier
    • Fixed an issue where the drop model was not being lit.
    • Fixed an issue where the ammo count was different from 1st person to 3rd person.
    • Fixed an issue in 3rd person where the Deploy animation would play when the drone was detonated.
    • Fixed an issue where the muzzle flash was shifted away from the barrel.
    • Fixed an issue where the detonator would disappear when the player is running and throws a grenade.
    • Fixed an issue where the drone would fire multiple projectiles when firing at groups of Zeds.
    • Fixed an issue where the drone would increase its fire rate when firing at groups of Zeds.
    • Fixed an issue where the drone would be frozen at the deployment site during ZED Time.
    • Fixed an issue where the drone would fly off away from the player after being deployed in ZED Time and ZED Time then ended.
    • Fixed clipping issues with the blade in 3rd person.

  • S12 Shockgun
    • Fixed an issue where a dropped weapon with an empty magazine was Green.
    • Fixed an issue with the magazine being duplicated during the elite reload animation.
    • Fixed an issue where the weapon would clip into the camera while strafing right.
    • Updated the animations to minimize clipping and clean up all of the reload animations.

  • Fixed an issue for the G36c Assault Rifle reload animation where the magazine would disappear in the third person during both partial and full reloads.
  • Fixed an issue for the ZED MKIII reload animation where the magazine would drop to the floor during a partial reload.


Map Fixes

  • Subduction
    • Worked to improve performance on the map in areas where the frame rate would dip.
    • Updated the blood splatter in all areas of the map to ensure proper coverage is occurring.
    • Updated the impact decals in all areas of the map to ensure the proper decal is being applied from bullet impacts.
    • Updated the impact sounds in all areas of the map to ensure the proper sound is playing from bullet impacts on the materials.
    • Updated the occlusion for water audio so that it can be heard from the appropriate distance and not through areas and objects it should not.
    • Added audio for all of the generators
    • Updated the spawned weapon spawn points to prevent clipping into the environment.
    • Updated the lighting throughout to ensure the light cast matches the light source.
    • Updated the Trader Path arrows to clearly designate the path for players.
    • Updated the SYG borders to more accurately reflect the defended area.
    • Fixed an issue where the waypoint arrow for the Auditorium SYG was not present.
    • Fixed multiple invisible collisions near railings throughout the map.
    • Fixed multiple pathing issues for large Zeds near the railings.
    • Fixed an issue that caused the player’s camera to twitch while in the lobby.
    • Fixed multiple instances of z-fighting with the railings and walls throughout the map.
    • Fixed multiple instances of walls disappearing and reappearing within the player’s view.
    • Fixed multiple instances of lights disappearing and reappearing within the player’s view.
    • Fixed multiple instances of texture seams throughout the map.



Weekly Outbreak Fixes

  • Fixed an issue during the Contamination Zone weekly outbreak on Airship where the Safe Area had no SYG lines designating it.



Localization Fixes

  • Corrected the Russian text for the Projections from the Deep achievement.
  • Updated the description of the Seasonal Objective “Somewhere, beyond the Z” to fit within the designated UI


General Fixes

  • Fixed multiple instances of log spam around lighting/PCV warnings as well as StaticLoadObject warnings.



As always, thank you for your continued support!


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