FoXBot 0.87

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FoXBot 0.87


Filinformasjon

  • Forfatter RoboCop
  • Lastet opp 7. juli 2016, 15:37
  • Sist oppdatert 24th May 2024, 19:06
  • Kategori TFC Bots
  • Totalt antall nedlastinger 8846


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Foxbot er utviklet av:

Tom, også kjent som RedFox
Jordan, Aka FURY
Jeremy, Aka DrEvil
Paul, Aka GoaT_RopeR
Grubber
Yuraj
Victor
JASMINE
Richard, Aka Zybby

En spesiell takk til:
RoboCop
Koala
Sikkerhet 1.st
Arkshine
Globoss
pizza Hut
jeefo
RussiaTails
HeteroChromia

--------------------------------------------------------------------------------
Version 0.87
April-13-2024
Oppdatert av RoboCop
--------------------------------------------------------------------------------

- Lagt til nye veipunkter:-
+ alchimy
+ alchimy_l
+ alchimy_l2
+ alchimy_lg
+ axlfly8
+ axlfly9b
+ 2kfort4_b2
+ de_dust2
+ eleventh
+++ hollywood
+++ hollywood2
+ juno
+ piebowl
+ mulch_dm2
+ pox
+ signal

- Added support for SSE4.2 Linux Server CPUs

- Preventing bots to get stuck underneath ramps for 2fort, shutdown2 and well

- Preventing bots from pursuing enemies when waiting in elevators, especially in well flag room

- Demobots should now properly plant detpacks in well grates

- Reduced the likelihood of buffer overflow crashes

- Improved on the Windows entity interface and vector coding issues

- Reinstated the HUD display messages for Listenserver Welcome Messege and Waypoint Author

- Removing unwanted HLDM skin selector code that were used from HPB Bot Template

- Spectate Debug text now realigned to the left for a better visual

- Bots will ignore returning to their respawns in flagrun to prevent their flags they are carrying being returned to Neutral Flag Room

- Bots will no longer toss grenades in a far distance nor aim their guns in the skies or ceilings

- Bot's average aggression increased for improved action and tactics

- Scouts, Spies, Medics and Engineer bots will no longer use their lame default weapons when spawned

- Bots will use Nail Guns to destroy SG Turrets from a long distance

- Soldier bots should now Rocket Jump slightly better, and for Medics and Scouts to Conc Jump

- HW bot's Minigun accuracy reduced to give them more recoil and less aimbot

- Sniper bot's average accuracy reduced to avoid more aimbot shots and headshots

- Nailguns and Super Nailguns should now be very accurate as those guns are meant for destroying SG Turrets

- Repaired some rogue pathways in baconbowl_r, bases2k3, cornfield, destroy_l, junob7, ksour, momentum_l, mulch_dm2b1, openfire_l, openfire_lowgrens, phantom,
rock2, sandbowl_r2, schtop, sniperzone, sniperzone_r and warpath_r2

- Added some more Rocket/Conc Jumps for avanti, baconbowl_r, chimkey_l, destroy_l, palermo, rock2, ravelin and sandbowl_r2

- Added more support for lbdustbowl and tfc_stargate

- Special thanks to Tovasritch for uploading 5 rare waypoints

TODO List:-

>> To allow bots to understand on how to shoot door buttons, if touching them doesn't work like in well or alchimy maps

>> Complete 'botdontmove' in order for "GolfBots" to stay stationary

>> Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from

>> To prevent bots from shooting at spy corpses too long as they aren't aware that a player switched teams as enemy spy

>> To improve the pipebomb laying trap pattern and to plant near the flag

>> BONUS: Maybe add a feature for bots to have experience and wisdom or learned data in order to be a bit more human

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