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FoxBot 0.698 (Win32 + Src)


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  • Author RoboCop
  • Uploaded 30th May 2017, 03:52 PM
  • Last Updated 30th May 2017, 03:52 PM
  • Category TFC Bots
  • Total Downloads 123


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This is the source code and Windows build for Foxbot 0.698 Final.

FoxBot devised by Tom Simpson ~ RedFox

--------------------------------------------------------------------------------
Version 0.698 Final (Build # was not changed to 0.699 until later. No tweeks/fixes were made)
June-19-2004
This update was created by Grubber and DrEvil
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- Added bot engineers making teleporters


- bots take teams teleporters


I forget whatever else was covered in this build?




About the Teleporters: Un-stable!


The engineer's will build teleporters & the bots will take them & human teleporters.


But if a human builds where a bot has no waypoints, the server WILL crash!!


Unless the server admin places extra waypoints where humans can get but bots can't..


Example: crossover2 base roof's. (i think the water also).




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Version 0.698 Final (Change Added by Grubber and DrEvil)
Apr 5 2003
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Bots on ladders tweak


foxbot_commanders.txt can load steam ID's


I've compiled this release in Visual C+- 6, can you please test the speed difference
between this build and build 17, there was such a small amount of actual code changed
here you should be able to just do a straight comparison. The DLL came out bigger, which
I didn't expect but if you run a server or something please compare cpu usages.
I'll post a VC+- .NET compile tomorrow.


Overall Changelog from last full release:


- Added bot ordering *


- Implemented "color_attack" and "color_defend" into the start section of scripts.
These commands adjust the offensive ratio for the team. (see dustbowl script)


- Rocketjumping - This feature needs updated waypoints to take advantage of*.


- Conc Jumping - This feature needs updated waypoints to take advantage of*.


- Demo-man bots lay and detonate pipe traps from Demo-man defender waypoints.


- Script support for defense tags(command points)


- Engys should pick closest sg point to their own flag if its not already taken.


- Grenade arc & leading skill based error.


- Toned down HW-Guy aim.


- NEO-TF : Pyro bots use the jetpack boost to get to rocketjump points**.


- NEO-TF : Pyro bots use freeze weapon**.


- NEO-TF : Scout bots use ring of shadows against sentrys**.


- Bots Time, Arc, & lead Grenades for better combat effectiveness.


- Bot Engys repair teammates armor if needed.


- Greatly improved sentry memory


- Implemented 180 degree sentry rotation waypoint tags.


- Demo-men arc pipes.


- When running with a primed nade, and no target, bots should turn around to toss them
when the timer gets low


- Bots should not prime underwater, and should drop any nades they have upon going underwater.


- Bots should use appropriate grenades against sg's, and only use conc/gas if they are
out of the primary type.


- Bots announce enemy SG positions, and announce when the sg's are down.


- Defense classes announce their defend area.


- Bot Hearing system. Defensive bots should go investigate some common sounds they hear
while defending.


- Defense Points - Bots choose to defend based on the ratio of offensive classes on their team.
These are waypoint tags.


--- 1) Normal Defense Point - Usable by Soldiers/Hwguys/Demo-men


--- 2) Demo-man Defense Point - Usable by demo's only. Favored over normal Defense points so they will lay pipes there.


- 2 new CVARS


--- 1) defensive_chatter 1/0 - controls bots announcing defense related messages.


--- 2) offensive_chatter 1/0 - same for offensive bots.


- Implemented changerole command (see below)


-Commands-


botname changeclass #


botname changeclassnow #


botname changerole role


valid roles are: attack, defend, roam


- Only 1 bot should escort flag carrier.


- Fixed aiming at feet.


- Should be a height limit for medic responses


- Tweaked avoid code


- Fixed demo trying to blow up friendly flag carriers


- Fixed wrong area reporting


- miscellaneous fixes & tweaks.


- Bot Medics should pump your health up a bit more.


- Greatly reduced pause delays in lower skilled bots.


- Various tweaks to cut down on bot nade suicides


- Fixed interrupting engys while building by calling for medic.


- Engys & medics shouldnt respond unless you actually need it


- Introduced a bit of error in bot dispensor detting


- Quite a few speed optimizations.


- Fixed cfg files not getting loaded.


- Check to prevent engys from building on the same spot.


- Bots discard occasionally to reduce EMP vulnerability.


- Engys shouldn't repair infected teammates.


- Bots shouldn't run for health if infected(reduce infection spreading)


- Tweaked soldiers shooting at feet if target is higher.


- Completely re-arranged waypoint menus, to make room so I can keep tags logically arranged.




* Ordering bots -


Go to your halflife/foxbot/tfc folder and create a file called foxbot_commanders.txt


Open this file in notepad and add wonids for all players you wish to give commander access to.
1 wonid per line.


Only the people with the wonids in this list will be able to give the bots commands.
There are 2 commands currently implemented. Commands are given through team chat during play.


** You will need to be running Neo-TF in order to see these features.
** Get is at http://www.planetneotf.com




--------------------------------------------------------------------------------
Version v0.697 (1.6.0)
Mar-6-2003
--------------------------------------------------------------------------------


- Projectile leading, soldiers and demoman will lead for better accuracy on moving targets


- Basic SG memory added, when bot is killed by SG/MG they instantly aim for it next time around


- Better and friendlier aim/nav movement


- New command bot "dump" for HLDS debugging


- Spy detection heightened


- Added FoxBot client connect message


- Compiled with latest metamod version 1.15 (Note: you must update your metamod!)


- Waypoint entities not cached unless in waypointing mode (fixes warpath crashes)


- Bots aim is more accurately affected by concs


- Fixed bots unable to shoot feigned spies


- Fixed Medic bots targeting disguised enemy spies and not attacking them


- Fixed Engineer bots from building SG in combat


- Fixed Demoman bots not reloading in combat


- Fixed cr_<class> limit bug where bots try to choose unavailable classes


- Ent fixer updated, various broken door bugs fixed


- Linux: required new GCC libraries compiled into .so for older GCC version compatibility


- Windows: All bot fixes from linux v0.696 included


- Neo-TF: Medics use snarks in battle


- Neo-TF: Snipers build ladder and not rocket pack in new neo-tf version

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