FoXBot 0.85

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Ripoti Faili

FoXBot 0.85


Maelezo ya Faili

  • Mwandishi RoboCop
  • Imepakiwa 7 Julai 2016, 03:37 PM
  • Ilisasishwa Mwisho 23rd December 2023, 01:08 asubuhi
  • Jamii Boti za TFC
  • Jumla ya Upakuaji 8788


Mafaili


Vioo


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Zaidi kutoka kwa Mtumiaji huyu



Foxbot imetengenezwa na:

Tom, Aka RedFox
Jordan, Aka FURY
Jeremy, Aka DrEvil
Paulo, Aka GoaT_RopeR
Grubber
Yuraj
Victor
JASMINE
Richard, Aka Zybby

Shukrani maalum kwa:
RoboCop
Koala
Usalama1
Arkshine
Ulimwenguni
pizza
jeefo
RussiaTails
HeteroChromia

--------------------------------------------------------------------------------
Version 0.85
December-23-2023
Imesasishwa na RoboCop
--------------------------------------------------------------------------------

- Aliongeza njia mpya: -
+ 2kfort23
+ 2kfort5
+ junob7
+ lastresort_b1
+ gauntlet
+ tfc_orange

- Modernised RSM's angle bug fix

- Added C++17 Standard library functions support for Win32 and Linux

- Bots will now bunnyhop in stock maps plus shutdown2 and xpress2k4 but only in appropriate areas like wide spaces

- Both Win32 and Linux builds now compiled using AMBuild

- The waypoint `pathwaypoint_connect` will now auto connect path to neighbouring waypoints but at a shorter distance

- Reverted the `ProcessCommanderList` coding from version 0.791

- Added Path Check in Hunted Security Garages for bots to replenish ammo and health or escape

- Fixed the bot_chat cvar from not allowing bots to talk freely

- Fixed the `WRITE_BYTE` implicit conversion for waypoint coding

- Fixed the waypoint path in avanti that prevented bots from emerging from Defence base after capping CP3

- Enhanced the waypoint area data for dustbowl

- Repaired the rogue pathways for murderball-2002, rats, rat2 and rats3 plus they can now bunnyhop

- Optimised the waypoints and paths for rock2 in order for bots to focus more on its objectives

- Engineers will no longer go around SG turrets when repairing/upgrading

- Removed lame SG Turret nodes for 2fort, avanti, crossover2, epicenter, rock2 and well in non recommended areas

TODO List:-

>> Complete 'botdontmove' in order for "GolfBots" to stay stationary

>> To allow medic bots to heal more often, but not allow `JOB_BUFF_ALLY` to consume too many cells as engineers

>> To allow soldier bots to Rocket Jump easily

>> Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from

>> To allow bots to use Nail Guns for destroying SG turrets, when out of nades or from a long distance

>> To prevent bots from shooting at spy corpses too long as, they aren't aware that a player switched teams as enemy spy

>> Allow bots to toss grenades at a higher elevation angle and from a lower distance as their target aim is too far

>> BONUS: Maybe add a feature for bots to have experience and wisdom or learned data in order to be a bit more human

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