Quake III Arena Point Release (v1.32 & 1.32c) Win32

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Quake III Arena Point Release (v1.32 & 1.32c) Win32


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  • Author RoboCop
  • Uploaded 13th February 2017, 03:12 PM
  • Last Updated 13th February 2017, 03:12 PM
  • Category Quake 3
  • Total Downloads 733


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This is the v1.32 final point release for Quake 3 Arena and Q3A: Team Arena.


Short List of Changes in 1.32 : (see readme for complete list)


General:
- new network protocol, 68


- network code:
improved fragmented messages handling


map change while client loads map no longer causes an 'Invalid .PK3' error


map_restart while client loads map no longer causes a reload


fixing donedl being ignored after autodl if map_restart'ed


- the demo command has a list of compatible protocols, it will loop through 66 67 68


you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68


or you can explicitely give a '/demo demoname.dm_??'


- added mousewheel support in the console:


wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history

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Quake III Arena v1.32c Patch Notes:-

CVE-2006-2082: directory traversal / information leak in Quake III Arena auto download feature


Ludwig Nussel and Thilo Shulz discovered a vulnerability letting a malicious client download files from a server if auto download is enabled ( sv_allowDownload 1 ).


Issue #2 ( CVE pending ): R_RemapShaders buffer overflow


A second issue fixed in this release would let a malicious server exploit a buffer overflow to execute a shellcode on connecting clients.


--
Updated binaries for the following games are available:


Quake III Arena - fixed at version 1.32c
Return To Castle Wolfenstein - fixed at version 1.41b
Wolfenstein: Enemy Territory - fixed at version 2.60b


If you run a server with any older version, please upgrade or consider turning off autodownload ( set sv_allowDownload to 0 ). Wolfenstein: Enemy Territory servers http/ftp download feature is not affected by CVE-2006-2082. If you don't wish to upgrade, you can decide to only enable http/ftp downloads and disable legacy downloads in that particular case.


Finally, server administrators should note that game servers should be running in restricted environments as much as possible ( unpriviledged accounts and chroot jails ). It's a good thing to do the same for clients, or at least ensure that you are properly firewalled.

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