FoxBot 0.801 (Win32/Linux)
FoxBot 0.801 (Win32/Linux)
File Information
- Author RoboCop
- Uploaded 7th July 2016, 04:37 PM
- Last Updated 4th November 2022, 05:55 PM
- Category TFC Bots
- Total Downloads 8664
Files
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foxbot_0801.zip 3.90 MB
Mirrors
-
1.
[Report Link] 110 Hit(s)
Screenshots
Foxbot has been developed by:
Tom, Aka RedFox
Jordan, Aka FURY
Jeremy, Aka DrEvil
Paul, Aka GoaT_RopeR
Grubber
Yuraj
Victor
JASMINE
Richard, Aka Zybby
Special thanks to:
RoboCop
Koala
Safety1st
Arkshine
Globoss
pizzahut
jeefo
==============================
FoxBot Version History
==============================
--------------------------------------------------------------------------------
Version 0.801
November-05-2022
Updated by RoboCop
--------------------------------------------------------------------------------
- Added new waypoints:-
+ congestus_lg
- Added area for bots to report Sentry Built in dustbowl hut entry in CP1
- Fixed typo bot team report for avanti area file
- Added more delay for bots to Team Report to prevent annoying chat flooding
- Increased priority for bots to steal flags
- Improved floating point precision
- Reduced spy feigning time to prevent idling for too long
- Added a longer bot load config delay when changing maps or using `addbot` too rapidly to reduce crashes
- Reduced infinite loops for enhanced stability and less CPU consumption
- Increased the bot's flexibility to steer quickly when turn corners and aim faster
- Optimised pathway for 2fort, shutdown2, rock2, well and dustbowl
- Repaired rock2 waypoints and the rock2 variants by allowing bots to cap properly
- Reduced the likelihood for blue bots to go the wrong way after capping CP2 in dustbowl
- Reduced the likelihood for bots to go into the 2fort water to prevent long tasks for capping flags
- Improved bot's visual on locating stray ammo bags
- Reverted waypoint max Reachable Range, jobList and jobFunction structure
TODO List:-
>> Fix bot_chat cvars
>> Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from
>> To prevent engineers to go around SG turrets when repairing/upgrading
>> To allow bots to use Nail Guns for destroying SG turrets, when out of nades or from a long distance
>> To prevent bots from shooting at spy corpses too long as, they aren't aware that a player switched teams as enemy spy
>> Allow bots to toss grenades at a higher angle and from a lower range as their target aim is too far
>> BONUS: Maybe add a feature for bots to have experience and wisdom or learned data in order to be more human
Tom, Aka RedFox
Jordan, Aka FURY
Jeremy, Aka DrEvil
Paul, Aka GoaT_RopeR
Grubber
Yuraj
Victor
JASMINE
Richard, Aka Zybby
Special thanks to:
RoboCop
Koala
Safety1st
Arkshine
Globoss
pizzahut
jeefo
==============================
FoxBot Version History
==============================
--------------------------------------------------------------------------------
Version 0.801
November-05-2022
Updated by RoboCop
--------------------------------------------------------------------------------
- Added new waypoints:-
+ congestus_lg
- Added area for bots to report Sentry Built in dustbowl hut entry in CP1
- Fixed typo bot team report for avanti area file
- Added more delay for bots to Team Report to prevent annoying chat flooding
- Increased priority for bots to steal flags
- Improved floating point precision
- Reduced spy feigning time to prevent idling for too long
- Added a longer bot load config delay when changing maps or using `addbot` too rapidly to reduce crashes
- Reduced infinite loops for enhanced stability and less CPU consumption
- Increased the bot's flexibility to steer quickly when turn corners and aim faster
- Optimised pathway for 2fort, shutdown2, rock2, well and dustbowl
- Repaired rock2 waypoints and the rock2 variants by allowing bots to cap properly
- Reduced the likelihood for blue bots to go the wrong way after capping CP2 in dustbowl
- Reduced the likelihood for bots to go into the 2fort water to prevent long tasks for capping flags
- Improved bot's visual on locating stray ammo bags
- Reverted waypoint max Reachable Range, jobList and jobFunction structure
TODO List:-
>> Fix bot_chat cvars
>> Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from
>> To prevent engineers to go around SG turrets when repairing/upgrading
>> To allow bots to use Nail Guns for destroying SG turrets, when out of nades or from a long distance
>> To prevent bots from shooting at spy corpses too long as, they aren't aware that a player switched teams as enemy spy
>> Allow bots to toss grenades at a higher angle and from a lower range as their target aim is too far
>> BONUS: Maybe add a feature for bots to have experience and wisdom or learned data in order to be more human