BF2CC - Client v1.4.2446

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BF2CC - Client v1.4.2446


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  • Author RoboCop
  • Uploaded 25th September 2014, 03:02 PM
  • Last Updated 12th December 2015, 04:23 PM
  • Category BattleField 2
  • Total Downloads 51


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Changelog v1.4.2446
+++ ADDED - An alternate method is used to detect supported GPM's inside of each map's *.desc file if the xml is corrupt.
+++ ADDED - Extra Null "Mod" column checks prior to sending profile data to the daemon (This is just a guess until I can faithfully reproduce the problem you guys are telling me about)
+++ ADDED - An Extra .NET Framework 1.1 (with SP1) check in the BF2CC client. If the system does NOT pass this check, the user will NOT be able to save a profile due to corruption issues. They will be informed to install the 1.1 framework and service pack. ?-skipdotnetcheck? will bypass this check. The user is informed of ALL this information, including where to find direct download links for the 1.1 framework and sp1.
** ADDED - Mods other than bf2/xpack can now run mixed GPM's in the same Map List.
** FIXED - If a Mod reports Team Names that BF2CC does NOT have flag graphics for, default flags will be shown (Server Status & Player List)
** Version Checking has been incremented, so 2339 builds will NOT connect to 2446 builds.

BF2CC Version 1.4.2439 Test Released Sep 5, 2006
These versions are here for people to test. Hopefully they will resolve issues with applying profiles to a running server. I have not had time to investigate issues with mods and custom maps yet; but, BF2CC now reads the map's *.desc file to learn what gpm's it supports. If the mapper/modder did not recreate this file exactly like BF2 maps then BF2CC will not see them.

Changelog v1.4.2412
Patch 1.3 + Armored Fury Changes:
ADDED Armored Fury Vehicles

Map Section now has GPM Dropdown. BF2CC now auto-detects Game Mode (GPM) info and Map Size info for each Map by reading the mapname.desc file for each map folder. This allows for easier setup of mods with new game modes etc...

New MM Scripts have the AF map names and "Road to Jalalabad" coded, so that they can be added on the fly.

andere:
FIXED - IGA Bug selecting the wrong player when being passed the Player's ID.
FIXED - A bug preventing "Great Wall" and "Operation Smoke Screen" from being added to a map list on a running server.
FIXED - "Edit Game Settings" Checkbox on User Permissions Control wasn't enabling the "Save User Group" Button.
FIXED - ToolTips (Settings Form) now show up properly on controls nested inside of a groupBox. This version has Misc ToolTip Edits as well.
FIXED - Fixed "!say" command. It was dropping the first word on non-aliased commands.
FIXED - Added extra Error handling for a linux dedicated server bug which reports the BF2 server has been running for over 20,000 years. Elapsed/Remaining server time functionality is lost and will show as "???"
CHANGED - Removed KillSession exception reporting because this is a graceful exception.
CHANGED - Rcon users will now see a more verbose error message if their script check fails. They will now be told whether their BF2CC client is out of date or if their Scripts (on the BF2 server) are out of date.
CHANGED - Removed the .NET 2.0 check. Both Server and Client computer MUST have the .NET Framework 1.1 (With Service Pack) installed. Potential incompatibilities were found when servers were running 2.0 and clients were running 1.1.

Important: First shut down any instance(s) of your BF2 server that you wish to control with the Daemon. If you have any sort of script, loop or tool (Firedaemon etc.) which keeps your BF2 server running, you will need to disable it as well.

(1) Download and Extract the BF2CC Client files into their own folder.

(2) Start the BF2CC.exe file.

(3) The Login screen will appear. You will need to know if you will be connecting directly to the BF2 dedicated server's R-Con or if you are making a Daemon Connection. They are different!

(4) If you are making an R-con only connection, you do not need a username but rather a Chat name if you want. A chat name is optional and will identify you to the server if you send chat messages in. Daemon connections require a username and password.

(5) Click "Login"

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