FoXBot 0.85

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FoXBot 0.85


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  • Автор RoboCop
  • Качено 7 юли 2016 г. 15:37 ч
  • Последна актуализация 23rd December 2023, 01:08 ч
  • Категория TFC ботове
  • Общо изтегляния 8790


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Foxbot е разработен от:

Том, известен още като RedFox
Йордан, известен още като FURY
Джеръми, известен още като DrEvil
Пол, известен още като GoaT_RopeR
Grubber
Юрадж
Виктор
ДЖАСМИН
Ричард, известен още като Зиби

Специални благодарности на:
RoboCop
Коала
Безопасност 1ви
Arkshine
Globoss
Pizza Hut
jeefo
RussiaTails
HeteroChromia

--------------------------------------------------------------------------------
Version 0.85
December-23-2023
Актуализирано от RoboCop
--------------------------------------------------------------------------------

- Добавени са нови точки:-
+ 2kfort23
+ 2kfort5
+ junob7
+ lastresort_b1
+ gauntlet
+ tfc_orange

- Modernised RSM's angle bug fix

- Added C++17 Standard library functions support for Win32 and Linux

- Bots will now bunnyhop in stock maps plus shutdown2 and xpress2k4 but only in appropriate areas like wide spaces

- Both Win32 and Linux builds now compiled using AMBuild

- The waypoint `pathwaypoint_connect` will now auto connect path to neighbouring waypoints but at a shorter distance

- Reverted the `ProcessCommanderList` coding from version 0.791

- Added Path Check in Hunted Security Garages for bots to replenish ammo and health or escape

- Fixed the bot_chat cvar from not allowing bots to talk freely

- Fixed the `WRITE_BYTE` implicit conversion for waypoint coding

- Fixed the waypoint path in avanti that prevented bots from emerging from Defence base after capping CP3

- Enhanced the waypoint area data for dustbowl

- Repaired the rogue pathways for murderball-2002, rats, rat2 and rats3 plus they can now bunnyhop

- Optimised the waypoints and paths for rock2 in order for bots to focus more on its objectives

- Engineers will no longer go around SG turrets when repairing/upgrading

- Removed lame SG Turret nodes for 2fort, avanti, crossover2, epicenter, rock2 and well in non recommended areas

TODO List:-

>> Complete 'botdontmove' in order for "GolfBots" to stay stationary

>> To allow medic bots to heal more often, but not allow `JOB_BUFF_ALLY` to consume too many cells as engineers

>> To allow soldier bots to Rocket Jump easily

>> Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from

>> To allow bots to use Nail Guns for destroying SG turrets, when out of nades or from a long distance

>> To prevent bots from shooting at spy corpses too long as, they aren't aware that a player switched teams as enemy spy

>> Allow bots to toss grenades at a higher elevation angle and from a lower distance as their target aim is too far

>> BONUS: Maybe add a feature for bots to have experience and wisdom or learned data in order to be a bit more human

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