(RA3) Shock Therapy v1.011

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(RA3) Shock Therapy v1.011


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  • Author RoboCop
  • Uploaded 5th August 2015, 03:36 PM
  • Last Updated 5th August 2015, 03:40 PM
  • Category Red Alert 3
  • Total Downloads 30


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A partial mod conversion of Command & Conquer: Red Alert 3.This mod tries to fix, improve and add content which vanilla Red Alert 3 missed, forgot, or unable to do. Which ranges from:

  • missing features from older RA titles,
  • graphical improvements,
  • sound and particle effects,
  • balance changes,
  • and addition of new/campaign only units.

The tesla tank being buildable for skirmish and multiplayer games led to the "Shock Therapy" title, and was one of the first changes made. From here, the team have expanded into the necessary tweaks to become a full fledged partial conversion mod.


Version 1.011 includes the balance changes gathered from the community feedback of 1.01 revision sets. Primarily, this fixes the issue regarding the inaccuracy of missile based units. (UPDATE: new upload fixes horrible Chrono Tank damage output) hide detail -


All feedback posted regarding 1.01 has been considered, and these are the changes made.


Final list of changes


-Reaper, Javelin, and GKO missile weapons had their scatter radius properties removed. Missiles will now follow the target again.


-Pacifier ammo size increased from 4 to 6, and so is the ammo reload time from 4 to 5 seconds. Removed clip size from the autocannon and changed firing intervals from 0.05 to 0.25.


-Harbinger autocannon damage dealt to structures and aircraft down from 25% to 10%


-Mortar cycle molotov explosion changed to match regular conscript fx. Damage radius decreased from 30 to 15 (5 more than the conscript equivalent.) Damage decrease from 24 to 20. Clip size increased to 3, and throws all at once, with a scatter radius of 5, reload at 1.75s. Mortar explosion replaced with the previous molotov explosion.


-Desolator stream placeholder given with green trails. Resized from 0.7 to 0.9 scale. Splattershot damage over time effect increased from 1.0 to 3.0. Infantry killed by a splattershot will melt.


-Legionnaire death weapon damage interval removed. This weapon no longer affects other legionnaires.


-Twinblade attack animation added to match the new missile trajectory. Damage decreased from 75 to 60. Autocannon range adjusted to match rocket range.


-Future Tank cost decreased to $2650. Instead of damage, ammo reload time decreased from 2.6 to 1.1. Combined with the pre-attack time of 2.4, we have a total of 3 seconds per shot instead of 5.


-Giga-Fortress siege mode (head) laser reload time decreased from 5 to 3. Node explosion set to instant as the laser sweeps the path. Landing speed when going into fortress mode increased to fix splash fx problem. Take-off speed into head mode decreased.


-Dreadnought rocket damage increased from 600 to 750 (250 per v4 volley)


-Increased Yari kamikaze ability range to 350 from 300. Accelerates to the target, added new fx.


-Allied walls rescaled to fix hub-to-segment gaps.-Soviet flak weapons now have projectile models.


-Bullfrogs can attack land, but only useful for infantry suppression.

-Tesla weapons no longer needs line of sight, passes through walls and structures.-Soviet Armory reskinned.

This is not Red Alert 2 re-envisioned, though some elements are a homage to past Command & Conquer™ titles.

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