Quake (Amiga Port)
Quake (Amiga Port)
File Information
- Author RoboCop
- Uploaded 2nd March 2013, 01:06 PM
- Last Updated 1st February 2014, 01:27 AM
- Category Quake 1
- Total Downloads 76
Files
- 29584-amiga_quake.lha 1.61 MB
Quake ports for the 68040, 68060 and PPC amiga.
see Long Description for more.
68k desc:
Short: Quake and QuakeWorld ports for Amiga 68k
Author: [email protected] (Frank Wille), [email protected] (Steffen Häuser)
Uploader: [email protected]
Version: 1.0
Type: game/shoot
Requires: 68040, AGA or CyberGfx, Quake data files
DESCRIPTION
This is an Amiga port of id Software's famous 3D ego-shooter "Quake",
for 68040 and 68060 CPUs. Included is standard Quake and Quake World
(server and client). The game may be controlled by a GUI.
Quickstart without using the GUI (you need to have a valid "id1"
directory containing the Quake data files in the current directory):
AGA systems:
stack 500000
quake68k -nostdout -aga
CyberGfx/P96 systems:
stack 500000
quake68k -nostdout -cgfx
The QW client (qwcl68k) is started with the same options. For more
informations, options and hits, please read the QuakePPC.guide (yes,
even when it's called QuakePPC, most informations are valid for the
M68k port too .
CONTENTS
quake68k standard Quake executable for 68040/060 systems
qwsv68k QuakeWorld server for 68040/060 systems
qwcl68k QuakeWorld client for 68040/060 systems
Quake68k.readme this file
QuakePPC.guide the AmigaQuake documentation in Multiview format
Quake_GUI.info the GUI
qgui
quakegui.wizard
REQUIREMENTS
AmigaOS 3.x and a full 040 or 060 CPU (+FPU) with AGA or a
graphics board (either CyberGfx or Picasso96). 16 or better
24MB RAM. wizard.library for the GUI.
A 68060 with a fast memory interface is strongly recommended. You
won't have much fun playing Quake on a stock A4000/040.
INSTALLATION
Copy all files into your Quake directory, which contains the
Quake data files in "id1".
Copy the contents of libs to LIBS:. The wizard.library is for
the GUI only.
BUGS
Still too many to be listed here, but hopefully some less than
in the last inofficial releases.
Note: I will be on holiday until the 1th of July, so please send
all mails concerning standard Quake/QW to Steffen Häuser
during that time.
THANKS
- id-Software, for releasing the Quake and QW source under GPL.
- Steffen Häuser, for his help to port Quake and QW (for example
ChunkyPPC, P96-PiP, CD-Audio, Joypad, Joystick, etc..) and for
writing the QuakePPC.guide.
- Massimiliano Tretene, for the GLQuake port, using MiniGL and Warp3D.
- Martin McKenzie, for the nice GUI.
- Volker Barthelmann, for fixing hundreds of compiler bugs during
the last months of porting Quake.
Frank Wille 21-Jun-2000 [email protected]
---------------------------------------------------------------------
PPC desc:
Short: Quake and QuakeWorld ports for Amiga PPC
Author: [email protected] (Frank Wille), [email protected] (Steffen Häuser)
Uploader: [email protected]
Version: 1.0
Type: game/shoot
Requires: PowerUp or ppclibemu, AGA or CyberGfx, Quake data files
DESCRIPTION
This is an Amiga port of id Software's famous 3D ego-shooter "Quake",
for PowerUp. Included is standard Quake and Quake World (server and
client). The game may be controlled by a GUI.
Quickstart without using the GUI (you need to have a valid "id1"
directory containing the Quake data files in the current directory):
AGA systems:
stack 500000
quakePPC -nostdout -aga
CyberGfx/P96 systems:
stack 500000
quakePPC -nostdout -cgfx
The QW client (qwclPPC) is started with the same options. For more
informations, options and hits, please read the QuakePPC.guide.
CONTENTS
quakePPC standard Quake executable for PowerUp
qwsvPPC QuakeWorld server for PowerUp
qwclPPC QuakeWorld client for PowerUp
QuakePUp.readme this file
QuakePPC.guide the AmigaQuake documentation in Multiview format
Quake_GUI.info the GUI
qgui
quakegui.wizard
REQUIREMENTS
AmigaOS 3.x and a PowerPC running under PowerUp (ppc.library V46,
emulation under WarpOS will work too) with AGA or a graphics board
(either CyberGfx or Picasso96). 16 or better 24MB RAM.
wizard.library for the GUI.
INSTALLATION
Copy all files into your Quake directory, which contains the
Quake data files in "id1".
Copy the contents of libs to LIBS:. The wizard.library is for
the GUI only.
BUGS
Still too many to be listed here, but hopefully some less than
in the last inofficial releases.
Note: I will be on holiday until the 1th of July, so please send
all mails concerning standard Quake/QW to Steffen Häuser
during that time.
THANKS
- id-Software, for releasing the Quake and QW source under GPL.
- Steffen Häuser, for his help to port Quake and QW (for example
ChunkyPPC, P96-PiP, CD-Audio, Joypad, Joystick, etc..) and for
writing the QuakePPC.guide.
- Massimiliano Tretene, for the GLQuake port, using MiniGL and Warp3D.
- Martin McKenzie, for the nice GUI.
- Volker Barthelmann, for fixing hundreds of compiler bugs during
the last months of porting Quake.
Frank Wille 21-Jun-2000 [email protected]
see Long Description for more.
68k desc:
Short: Quake and QuakeWorld ports for Amiga 68k
Author: [email protected] (Frank Wille), [email protected] (Steffen Häuser)
Uploader: [email protected]
Version: 1.0
Type: game/shoot
Requires: 68040, AGA or CyberGfx, Quake data files
DESCRIPTION
This is an Amiga port of id Software's famous 3D ego-shooter "Quake",
for 68040 and 68060 CPUs. Included is standard Quake and Quake World
(server and client). The game may be controlled by a GUI.
Quickstart without using the GUI (you need to have a valid "id1"
directory containing the Quake data files in the current directory):
AGA systems:
stack 500000
quake68k -nostdout -aga
CyberGfx/P96 systems:
stack 500000
quake68k -nostdout -cgfx
The QW client (qwcl68k) is started with the same options. For more
informations, options and hits, please read the QuakePPC.guide (yes,
even when it's called QuakePPC, most informations are valid for the
M68k port too .
CONTENTS
quake68k standard Quake executable for 68040/060 systems
qwsv68k QuakeWorld server for 68040/060 systems
qwcl68k QuakeWorld client for 68040/060 systems
Quake68k.readme this file
QuakePPC.guide the AmigaQuake documentation in Multiview format
Quake_GUI.info the GUI
qgui
quakegui.wizard
REQUIREMENTS
AmigaOS 3.x and a full 040 or 060 CPU (+FPU) with AGA or a
graphics board (either CyberGfx or Picasso96). 16 or better
24MB RAM. wizard.library for the GUI.
A 68060 with a fast memory interface is strongly recommended. You
won't have much fun playing Quake on a stock A4000/040.
INSTALLATION
Copy all files into your Quake directory, which contains the
Quake data files in "id1".
Copy the contents of libs to LIBS:. The wizard.library is for
the GUI only.
BUGS
Still too many to be listed here, but hopefully some less than
in the last inofficial releases.
Note: I will be on holiday until the 1th of July, so please send
all mails concerning standard Quake/QW to Steffen Häuser
during that time.
THANKS
- id-Software, for releasing the Quake and QW source under GPL.
- Steffen Häuser, for his help to port Quake and QW (for example
ChunkyPPC, P96-PiP, CD-Audio, Joypad, Joystick, etc..) and for
writing the QuakePPC.guide.
- Massimiliano Tretene, for the GLQuake port, using MiniGL and Warp3D.
- Martin McKenzie, for the nice GUI.
- Volker Barthelmann, for fixing hundreds of compiler bugs during
the last months of porting Quake.
Frank Wille 21-Jun-2000 [email protected]
---------------------------------------------------------------------
PPC desc:
Short: Quake and QuakeWorld ports for Amiga PPC
Author: [email protected] (Frank Wille), [email protected] (Steffen Häuser)
Uploader: [email protected]
Version: 1.0
Type: game/shoot
Requires: PowerUp or ppclibemu, AGA or CyberGfx, Quake data files
DESCRIPTION
This is an Amiga port of id Software's famous 3D ego-shooter "Quake",
for PowerUp. Included is standard Quake and Quake World (server and
client). The game may be controlled by a GUI.
Quickstart without using the GUI (you need to have a valid "id1"
directory containing the Quake data files in the current directory):
AGA systems:
stack 500000
quakePPC -nostdout -aga
CyberGfx/P96 systems:
stack 500000
quakePPC -nostdout -cgfx
The QW client (qwclPPC) is started with the same options. For more
informations, options and hits, please read the QuakePPC.guide.
CONTENTS
quakePPC standard Quake executable for PowerUp
qwsvPPC QuakeWorld server for PowerUp
qwclPPC QuakeWorld client for PowerUp
QuakePUp.readme this file
QuakePPC.guide the AmigaQuake documentation in Multiview format
Quake_GUI.info the GUI
qgui
quakegui.wizard
REQUIREMENTS
AmigaOS 3.x and a PowerPC running under PowerUp (ppc.library V46,
emulation under WarpOS will work too) with AGA or a graphics board
(either CyberGfx or Picasso96). 16 or better 24MB RAM.
wizard.library for the GUI.
INSTALLATION
Copy all files into your Quake directory, which contains the
Quake data files in "id1".
Copy the contents of libs to LIBS:. The wizard.library is for
the GUI only.
BUGS
Still too many to be listed here, but hopefully some less than
in the last inofficial releases.
Note: I will be on holiday until the 1th of July, so please send
all mails concerning standard Quake/QW to Steffen Häuser
during that time.
THANKS
- id-Software, for releasing the Quake and QW source under GPL.
- Steffen Häuser, for his help to port Quake and QW (for example
ChunkyPPC, P96-PiP, CD-Audio, Joypad, Joystick, etc..) and for
writing the QuakePPC.guide.
- Massimiliano Tretene, for the GLQuake port, using MiniGL and Warp3D.
- Martin McKenzie, for the nice GUI.
- Volker Barthelmann, for fixing hundreds of compiler bugs during
the last months of porting Quake.
Frank Wille 21-Jun-2000 [email protected]