FoXBot 0.85

Thumbnail

Įvertinimas: +2
Mėgstamiausi: 0

Ataskaitos failas

FoXBot 0.85


Failo informacija

  • Autorius „RoboCop“
  • Įkelta 2016 m. Liepos 7 d., 04:37 PM
  • Paskutinį kartą atnaujinta 23rd December 2023, 02:08 val
  • Kategorija TFC robotai
  • Iš viso atsisiuntimų 8745


Failai


Veidrodžiai


Ekrano nuotraukos

Daugiau šio vartotojo



Foxbot has been developed by:

Tom, Aka RedFox
Jordan, Aka FURY
Jeremy, Aka DrEvil
Paul, Aka GoaT_RopeR
Grubber
Yuraj
Victor
JASMINE
Richard, Aka Zybby

Ypatingas ačiū:
„RoboCop“
Koala
Safety1st
Arkshine
Globoss
picos namelis
jeefo
RussiaTails
HeteroChromia

--------------------------------------------------------------------------------
Version 0.85
December-23-2023
Updated by RoboCop
--------------------------------------------------------------------------------

- Added new waypoints:-
+ 2kfort23
+ 2kfort5
+ junob7
+ lastresort_b1
+ gauntlet
+ tfc_orange

- Modernised RSM's angle bug fix

- Added C++17 Standard library functions support for Win32 and Linux

- Bots will now bunnyhop in stock maps plus shutdown2 and xpress2k4 but only in appropriate areas like wide spaces

- Both Win32 and Linux builds now compiled using AMBuild

- The waypoint `pathwaypoint_connect` will now auto connect path to neighbouring waypoints but at a shorter distance

- Reverted the `ProcessCommanderList` coding from version 0.791

- Added Path Check in Hunted Security Garages for bots to replenish ammo and health or escape

- Fixed the bot_chat cvar from not allowing bots to talk freely

- Fixed the `WRITE_BYTE` implicit conversion for waypoint coding

- Fixed the waypoint path in avanti that prevented bots from emerging from Defence base after capping CP3

- Enhanced the waypoint area data for dustbowl

- Repaired the rogue pathways for murderball-2002, rats, rat2 and rats3 plus they can now bunnyhop

- Optimised the waypoints and paths for rock2 in order for bots to focus more on its objectives

- Engineers will no longer go around SG turrets when repairing/upgrading

- Removed lame SG Turret nodes for 2fort, avanti, crossover2, epicenter, rock2 and well in non recommended areas

TODO List:-

>> Complete 'botdontmove' in order for "GolfBots" to stay stationary

>> To allow medic bots to heal more often, but not allow `JOB_BUFF_ALLY` to consume too many cells as engineers

>> To allow soldier bots to Rocket Jump easily

>> Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from

>> To allow bots to use Nail Guns for destroying SG turrets, when out of nades or from a long distance

>> To prevent bots from shooting at spy corpses too long as, they aren't aware that a player switched teams as enemy spy

>> Allow bots to toss grenades at a higher elevation angle and from a lower distance as their target aim is too far

>> BONUS: Maybe add a feature for bots to have experience and wisdom or learned data in order to be a bit more human

Ataskaitos failas

Priežastis












Pranešti komentarą

Priežastis






Pranešimo nuoroda

Priežastis





DMCA.com Protection Status

https://apg-clan.org tested by Norton Internet Security https://apg-clan.org tested by McAfee Internet Security

Flag Counter