Payne Effects 3 v1.5

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Payne Effects 3 v1.5


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  • Author RoboCop
  • Uploaded 27th July 2015, 03:59 PM
  • Last Updated 22nd April 2016, 04:10 PM
  • Category Max Payne Series
  • Total Downloads 104


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Payne Effects 3 Mod created by The Silver - Updated to version 1.5 - Lots of bugs fixed and new unique features - Please READ THE USEFUL TIPS below before playing! hide detail -

I created this mod to enhance the original feel of the game without loosing the Max Payne signature.
The purpose of the mod is always to make Max Payne 2 more realistic and tactical, but at the same time to give a dramatic and cinematographic feel to the shootouts.

I can surely say that this version 3 is totally new, with lot of key features that will drammatically improve the original gameplay, and also with new spectacular unique effects.
Here are a few USEFUL TIPS before playing:

  • To play this mod properly be sure to have a pretty decent pc (and highest settings)
  • Disarm an enemy to heal yourself a bit (the closer you are the more you heal)
  • Tap the Crouch key or perform a Slide move to a wall to enter the Cover stance
  • Jump when shooting to perform the Slide moves (only forward have slowmotion)
  • Shoot when jumping to perform a Flying slide Kick (can knock down enemies)
  • Perform a Knife kill to gain the "Eagle Eye" secondary weapon (the old "Action")
  • To use the "Eagle Eye" weapon simply keep the secondary shoot key pressed
  • Don't use bullettime when performing the "Eagle Eye" move to avoid boring slowdowns
  • You have to do nothing to enter Rage mode, simply shoot while in deep bt

VIDEO MEMORY ERROR FIX:
According to the Original Max Payne 2 Readme if you encounter a "video memory error" just
write -developer and -disable3dpreloads in the Target section of the shortcut proprieties.
It must look like this: "C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe" -developer -disable3dpreloads

SPECIAL CHEAT CODE:
Using the usual cheat "coder" you will have all the weapons and unlimited ammo for everything except the Eagle Eye.
If you want also unlimited Eagle Eye ammo use the alternative cheat code "codex".

v1.5 Changelog:

  • Merged mods Boiling, Mona The Assassin and Max Payne Chronicles in the new Expansions menu, I kept them as much original as I could, so aside from the additions of my mod they are exactly as they were before, with their menu, their game modes, their original credits etc
  • Added new various BulletTime music, very generic and not distracting, not too repetitive but also not too particular so they can fit every situation and BT usage
  • New G36C reload animation, inspired by the CoD FAL reload anim
  • New DesertEagle single reload animation, basicly a two handed version of the beretta speed reload
  • New DesertEagle dual reload animation, very FaceOff-like
  • New Beretta dual reload animation, more hard-boiled
  • New badass stance for rifles
  • Reduced physicalized shells amount, not too noticeable, mostly on enemie's automatic weapons
  • New ZM-LR300 silenced shoot sound, way cooler than the previous one
  • New shell smoke particles
  • Realistic GrenadeLauncher safe feature, like the real life 40mm grenades they explode only after a few meters from the launcher, so for example if you are facing a wall and you shoot the grenade will "break" bouncing from it like if you shot just a big metal shell without exploding anymore, obviously a big metal shell shot at over 70 feets per second will still kill even if it doesn't explodes
  • Magazines reload skin items, when reloading you will see max correctly pulling out a new magazine in his hand and putting it in the gun
  • New Shellshock effect for explosions, you get stunned for a few moments, sounds are muffled, beep in your hears, dirth texture on screen etc like in modern games
  • Fixed shotguns pellets particle emission position
  • Fixed keyframes on Fast Reload beretta anim
  • Fixed dualsided bulletholes where needed
  • Redone Senator Gate dead textures, with better colors and bulletholes
  • Redone AnnieFinn dead textures, with beaten, just shot and dead textures version
  • Reduced shotgun screen blood for more coherent hit feedback
  • Fixed brain particles, no stuttering particle anim anymore
  • Fixed shotgun headshot wall decal
  • Fixed disabled bullettime during cutescenes
  • Removed friendly BulletTime bonuses
  • Fixed Striker ammobox texture
  • Fixed BlackOps Boss headshot
  • Lot of other various fixes


v1.4 Changelog:

  • New UPDATED Animated Skins Deaths (I made this v2, thanks to evolvercobra and Fr0z3n for v1)
  • Explosion deaths now features various real-time Body Mutilations with ragdoll (obviously with proper gore particle effects, flesh projectiles and skin items)
  • Updated BT Remap and Motionblur to make easier to see things while in BT
  • New Fast Beretta Shooting (very LethalWeapon-like) and fire sound (very powerful)
  • New Fast Beretta Reload animation (entirely created by me using Milkshape) and with proper customized sound
  • Added bloodpool to AnnieFinn's death (thanks VGames for the idea)
  • Scopes usage restored while in Rage Mode (aka Deep BT)
  • Optimized the sparks/gibs system more (even less lag during explosions/gibbing)
  • Perfected first Condemned Biulding cutscene (the first cleaner is now killed by Max with the SigSilenced to not alert the others and creates a bloodpool)
  • Tweaked a bit the Rage Mode flashes (a little less annoying for who don't like them)
  • Tweaked BT and Rage Mode parameters (for more dynamic gameplay)
  • Added a New Damage Animation (enemy is knocked to the ground, looses his dual handed weapon, frantically pulls out his sidearm shooting at you before getting up)
  • Tweaked rifles RateOfFire to better match their real world counterparts
  • Redone a lot of particle effects (thanks to VGames's source files for some ispirations)
  • Fixed a rare bug of a missing 2 handed aim animation during the Eagle Eye move on enemies
  • Added a lot of decals to have even more variations (thanks to VGames)
  • Created real looped stand anims instead of ultra long version (10 times lightweight)
  • Added sharpnel to grenade explosion for realism purposes and to maximize the damage variations (tweaked from VEMP2)
  • Wall blood headshot decals tweaked a bit (mostly alpha layer to blend more realistically with the environment)
  • Blood drop decals redone and alpha layer tweaked (again to blend more realistically with the environment)
  • Added persistant molotov fire (borrowed and tweaked from VEMP2 mod)
  • Greatly improved Barrett firing sound, way more powerfull feedback (CoD4 sound + actual echo)
  • Replaced MP5 reload anim with better version with proper sound (thanks to EQ-Gunkatas mod)
  • Added a lot of sounds taken from CoD4 to have even more variations
  • When he is in service Max now wears a bodyarmour that reduces bullet damages to the torso area
  • Fixed ending cinematic of AnnieFinn level (the 2 officers were shooting to a wall in front of their face perfectly synchronized, now they shoot properly and well alternated)

Version 1.3 Changelog:

  • Fixed Desert Eagle weapon animations
  • Better high-detail ragdolls (thanks to Rocky5)
  • Optimized "heavy" textures without any quality loss
  • Completely new Office-suit model for the Police Station level
  • Optimized the debris system a lot (less lag during explosions/gibbing)
  • Replaced all scopes overlay with better version (thanks to Rocky5)
  • Fixed a crash related to the dds texture compression on low settings
  • The old "Action" secondary weapon is now called "Eagle Eye"

Version 1.2 Changelog:

  • Added a small jump at the start of the slide move so you can slide above chairs, tables etc.
  • Fixed the Slide-Jump bug, now the slide do not turn into a jump anymore
  • Fixed wrong behaviour in the cutscene of the Part Three - Chapter Three (A Mob War)
  • Scopes temporarly disabled when shooting in Rage Mode after reaching DeepBT
  • Reduced the volume of the footsteps a bit
  • Jump+Shoot move is now a real flying kick that damages and knocks down the enemies
  • "Too Easy..." difficulty is now a lot easier

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