Wizard Wars 1.2.9-beta1

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Wizard Wars 1.2.9-beta1


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  • Author RoboCop
  • Uploaded 1st July 2017, 01:17 PM
  • Last Updated 1st July 2017, 01:17 PM
  • Category Wizard Wars
  • Total Downloads 16


Files




Wizard Wars is a Half-Life mod that pits teams of spell flinging wizards head to head in a magical maelstrom in the magical land of Arathas!


1.2.9
Modified Bot to kick bots above max_num when max_num > 0.
Modified Bot to kick all bots when max_num == -1.
Modified bot to work in any dir named wizardwars.*
Added Decals.wad to distro
Returned all player models to 1.2.7 versions
Updated server & listen cfg files.
Sounds for combos fixed
Missing Goblin & Villager wav files added
Cfg files converted from Unix to Dos
TFC wads added to distro
Combo fire rate reduced to one shot per combo
Wombat invulnerability fixed
Skeletons attack
Skeleton origin fixed - new model
Added combos to titles.txt
Changed Combo Glow to red
Giant Plant awards kills to caster
Nether Spirit faces same way as caster
Combo Hud icon fixed
info_dragonrider_spawn fixed
Dragon flying fix
Dragon Breath Crash fixed
set mp_allowmonsters to allow dragon, sheep, skeleton, goblin, villager in map, defaulted to 1 in both server cfgs
Modified bots to never join Archmage Team
Ray spells beam and sound continue after you run out of Mana Fixed
Dragon Message added
ww_monstermaker fixed
Combo Chaos readded, mp_combochaos set to 0 in both server and listenserver cfg's
Bots modified to use combos
Added poison infection code to Death Mage Satchel, Life Mage satchel and Sacrafice cure this.
Modified Bots to use Satchels
Thorn Plants assign kills properly
Crash bug affecting many weapons fixed.
Fixed Code that allowed having multiple active Spirit Of dragons
Added Dragon, Goblin, Villager, Skeleton and info_dragonrider_spawn to FGD

Included ww_skytower2h and ww_matrox to allow testing of dragon entities.


1.2.8
Removed rcon password
Stopped bots from auto joining servers, modify HPB_bot.cfg to get them to join
Removed delay from Tempest satchel that was preventing them from being primed
Fixed WWFlameLickSpell to attribute kills to player and to obey friendly fire.


Readded old code:
Combos
Dragons
Goblins
Villagers
Sheep
Skeleton

Added Impulse commands to allow monsters to be added for testing
impulse 210 = Goblin
impulse 211 = Dragon
impulse 212 = Sheep
impulse 213 = Villager
impulse 214 = Skeleton


1.2.7
Fixed Bots getting stuck in observer mode
Fixed players spawning inside each other
Fixed Dracomances Dragon Breath originating at hip in thirdperson view


1.2.6
Modified Fissue to have an 8 second pause between firing to prevent spamming
Modified PID for Thornbush to include it's number
Attempted to fix SZ_GetSpave error by making bots wait for 3 seconds after a player leaves before attempting to join
Fixed Team 4 never being selected in Auto Team
Fixed Bots not attacking Thornplants in DM
Fixed Thornbush not making noise when first spawned
Fixed Burrs not always self destructing
Fixed Bots not joining team with least players
Fixed Thornplants dieing crashing server


1.2.5
Fixed Server Crashes when Breakables are removed
Fixed Bot shooting allies
Fixed Bot shooting own TPs & bean stalks
Fixed Shields not obeying class minimum & maximum
Fixed Bot to work in DM correctly
Fixed Satchels spawning inside things if you stood real close when throwing them
Fixed Bots shooting at invisible players
Fixed Bots shooting at disguised players
Fixed Bots not using lightning well


1.2.4
Added HPB Bot
Added MetaMod from http://metamod-p.sourceforge.net
Ported Mod, and HPB Bot to Linux
Fixed Sounds Looping for: Fireball, Skull & Wyvern
Prevent Radius Weapons from hurting friendly players if friedly fire is disabled ... weenies.


1.2.3
Fix borked installer


1.2.2
Changed tf_debug code to Log instead of just print to console.
Included changes by Kukyona to fix spawn collision and hang on join bugs.
Modified wyrven to be more mobile.
Removed explode option from Dragoneer's menu.
Reduced Cleric Sacrifice fuse time to 4. Introduced delay of 5 secs between Sacrifices. i.e. minimum 9 secs between boom 1 and boom 2


1.2.1
Moved SETMODEL in satchels to precache so they get set before spawn sets the model sequence.


Lowered fissure area of effect from 512 to 206


Thorn Plants
Reduced initial growth time by 50%


Raised health by 50%
LVL 1 was 200 now 250
LVL 2 was 250 now 400
LVL 3 was 300 now 550


(Fireball damage = 100, wind satchel damage = 150.0)


Lowered cost to fertilize
LVL1 to LVL2 was 150 now 80
LVL2 to LVL3 was 190 now 120


Sinking in to the ground some times:
Changed movetype to MOVETYPE_STEP was MOVETYPE_TOSS,
Tested as Red Team in ww_keep putting TP in rafters in Red Grail room


Made it so wind wizard satchels do not affect TPs


Lowered Cleric satchel heal/damage from 220 to 80


Drop Grail when client disconnected


Cleric Sacrifice:
reuse delay from 4 to 10 seconds
Changed damage from halving current health/armor to 200
Lowered heal from 300 per team mate to 100


Modified levitate to allow Ice Mage to slow Aero down by freezing him


Wizard O Death
Doubled Death Ray damage from 10 to 20
Increased Skull damage from 35 to 45
Increased Skull radius from 64 to 96


Wizard O Dragons
Edit1 Dragon Breath damage from 10 to 20
Increased Dragon Breath range from 200 to 300
Increased Wyvern damage from 35 to 45
Increased Wyvern radius from 64 to 96
Increased Wyvern life from 2 to 4 seconds
Increased Wyvern hunt life from 3 to 6 seconds
Increased Wyvern speed from 400 to 600

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