Command & Conquer Gold v1.06c-rev3

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Command & Conquer Gold v1.06c-rev3


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  • Author RoboCop
  • Uploaded 13th November 2014, 09:11 PM
  • Last Updated 13th November 2014, 09:14 PM
  • Category Command & Conquer 95
  • Total Downloads 183


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This patch will update Command & Conquer Gold to version 1.06c revision 3. This version includes several program bug fixes, graphics updates, mission fixes and new features, like higher resolutions, an expandable language system, and lots of new options for making missions and mods.


This is not an official patch. It is created by Nyerguds, who is not responsible if this patch somehow manages to ruin your game, eat your hard disk or cause martians to land in your back yard.


This file is getting way too big, so this should help you find your way around:

1. What's new in 1.06c revision 3:

The new changes of patch 1.06c revision 3:


  • A bug has been fixed that messed up the start locations detection in multiplayer maps for languages other than English
  • A bug preventing mods from loading their own custom music, rules.ini and mouse cursor files has been fixed
  • Added SkirmishPlayers=[1-5] key in conquer.ini, and as option in CCConfig under "Multiplayer".
  • Fixed the option to enable or disable the special credits music
  • The last frame of the SSM Launcher's turret graphics without missiles is now coloured to house colour correctly.


The most important older changes of patch 1.06c:


  • The game now correctly supports maps for less than 6 players.
  • The game can run in any resolution now, without restriction to the inbuilt 640x400 / 640x480 / 1024x768 modes
  • Added a new setup tool (CCConfig.exe), with integrated options for CnC-DDraw's advanced settings and windowed mode support
  • Videos, score screens, mission selection screens etc no longer have black lines in them, and can be stretched to fullscreen in hi-res using CnC-DDraw
  • A new language system allows people to make their own language addons
  • The original Japanese language from console versions (unit and EVA speech only, no text)
  • The dinosaur campaigns no longer need Funpark mode; they are added as two single items (one for GDI, one for Nod) in the New Missions list
  • The New Missions menu will now list missions with numbers up to 999 instead of 99
  • The Multiplayer maps will now list maps with numbers up to 255 instead of 99
  • The SAM site now has a sound when firing its rockets
  • The Advanced Communications Center is no longer capturable internally, since it caused it to be capturable in multiplayer games and by the AI
  • A load of custom mission options have been added, including mission-specific radar logos, side colours and building capturability


Older upgrades in 1.06a/1.06b:


  • The original unused Nod-specific map and score screen music is added to the game
  • The Red Alert 1 snow theater has been added for mission making
  • The unique missions from the Playstation and Nintendo 64 versions of C&C are added to the game
  • No-CD controls are added to the conquer.ini configuration file
  • The game starts with a different theme in every mission
  • High resolution available through the config tool
  • Covert Operations added, and playable with any C&C CD
  • Up to 6-player LAN available
  • Dinosaurs are no longer invisible outside the special 'Funpark' game mode
  • Skirmish play available by starting a LAN game without human players but with AI players enabled
  • The ability to easily choose one of four LAN game modes by clicking on the "Bases" button
  • Missing team 0 bug fixed: all teams from 0 to 9 can be assigned and used now, like it was in DOS C&C




2. Known bugs:


  • The game has some minor problems with missions that are smaller than the game resolution. This will cause some graphical errors.
  • When playing in any resolution higher than 640x400, you can't place buildings with a placement height of only one cell on the lowest row of cells on the map.




3. FAQ:
Q: Does this work on The First Decade / The Ultimate Collection?
A: Yes, it does. It works on all PC versions of C&C95. That includes The First Decade, The Ultimate Collection, the C&C95 ISOs which EA has released and the original CDs. When the patch is installed on a First Decade or Ultimate Collection installation, it will automatically enable the game's ini-controlled no-CD mode.

Q: Do I need the music upgrade pack from the website?
A: It depends. If you have The First Decade or downloaded the full game pack of C&C95 v1.06b or v1.06c, then you definitely don't need it. If you have the Covert Operations, you can just copy "scores.mix" from the Covert Operations CD to your game directory to get the same effect. If you have none of those, then yes, it's advised to download the pack, since it will add a vast amount of music and remixes which were made for the game but were never enabled before.

Q: After installing the patch, I don't get videos anymore!
A: This means you enabled the No-CD mode when installing the patch. Which is a pretty stupid thing to do if you want to keep seeing videos, since those happen to be on the CDs. You can disable the No-CD mode in the setup tool, or download the videos pack from the website.

Q: The high resolution doesn't work correctly! When I start the first GDI mission, the map is simply put in a small box with black around it.
A: Increasing the game resolution does not magically make the missions bigger. The first campaign missions are simply smaller than the high resolution. This gives a few odd graphical bugs, but if you just touch the side of the screen with your mouse cursor, and then open and close the main menu, most of these errors will disappear. Since C&C missions get bigger as you progress through the campaign, these problems will be completely gone after mission #3.

Q: I see the whole playing field twice in the first mission! why does this happen?
A: See the previous question.

Q: I don't like the high resolution... is it possible to switch back?
A: Of course. With the configuration tool CCConfig.exe, you can switch to any resolution you want, as long as it doesn't go below the original 640x400.

Q: There are only 8 icons on the sidebar, when you can clearly fit in more. Why don't you expand that?
A: I don't know what to edit to change that, sorry. If I find it, I may be able to change it, but at the moment, I can't.

Q: When I select the GDI Funpark campaign, I get Nod briefings and Nod units, just like in the Nod version. Is that normal?
A: Yes. There is technically only one Funpark campaign, with one missions set, and one briefing video. The side choice only affects which helicopters you get, and what you can build in mission #4, the only one where you have a base. You don't actually play with Nod; your units and buildings are simply gray, and you get units from both sides.

Q: I have a monitor which can't switch to 1024x768, but does have a 1024-pixel wide video mode with a different height. Can I still play in high-res, in the video mode my monitor can use?
A: Yes! You can use CCConfig.exe to set any custom resolution.

Q: After installing the patch, the "saveg_hi.###" savegames don't show up in the list!
A: Starting from 1.06c revision 2, all savegames once again use the original name format "savegame.###" (### being a number from 000 to 999). The older 1.06 versions used the format "saveg_hi.###" for high resolution, but since 1.06c revision 2 can load savegames from all resolutions, this is no longer needed. The installer should automatically rename all hi-res savegames to the original name again when installing, though.

Q: After loading a mission, the game seems to be locked in a smaller playing field than the full resolution. How can I fix this?
A: This happens when a savegame saved in a lower game resolution without an opened sidebar is loaded in higher resolution. Simply opening the sidebar (press [Tab] or the Sidebar button) fixes this.

Q: I can't capture the Advanced Communications Center in Nod mission 12!
Q: I'm supposed to capture a helipad with an Orca fighter in Nod mission 7, but the Orca fighter doesn't stay on the helipad!
A: This happens when loading old savegames. In 1.06c, all special behaviour in missions has been changed to become mission-specific options. If you load savegames from older versions of the game, these options are not saved in it, or not saved on the correct spot. You will have to restart the mission after loading the savegame to fix this, sorry.




4. Additional credits:

These are the people whose work made this patch possible:

  • Scorpio9a, for his LAN patch
  • CNCVK for the 1.05 patch
  • Komfr, for the stealth crash fix and the original hi-res patch
  • Rambo (from the CNCNZ forums) for finding the hidden beta options
  • Arsaneus and Reaperrr, for uncensoring the German mission briefings
  • Reaperrr (again), for fixing the chem warrior bug, restoring the β characters in the German briefings, and for giving some other suggestions for fixes
  • Darin, for reporting the bug in the original 1.06 release that caused all campaign savegames to ask the Nod CD
  • MrFlibble, for fixing the game's briefing font, fixing some mission bugs, and giving me some fixed icon graphics
  • burton6747, for reporting that playing single player missions affected the multiplayer tech level configuration
  • Rich Nagel, for identifying the 'Scrolling' option, allowing me to fix the code behind it
  • AuthenticM, for suggesting the idea of making campaign starting music adapt to the mission number, like in the N64 version of C&C
  • Zéphyr and Arsaneus, for the French and German translations of the briefing text of the PATSUX mission from the Playstation
  • Rusty Le Cyborg, for giving me tools to extract files from the Playstation C&C CDs
  • Devalaous, for telling me about an unfixed mission border in the Funpark campaign
  • Zenix, for doing the Spanish translation of the game, and for finishing practically all translations within a day
  • Jafet Kackur, aka 'Jk', for converting the Snow theater from Red Alert
  • Grimson, for reporting a small graphical bug in the chainlink fence
  • Pichorra, for his research on the radar crash related to the tree type T13
  • realcatgirllover (from YouTube), for giving me the files I needed to complete the japanese language set
  • Kilkakon, for giving me the idea to make it possible to modify the house color schemes in a mission
  • N3tRunn3r, Kelevra, Arsaneus, Reaperrr, Bullet and AlexB, for the German translation of this manual
  • AuthenticM, Merilith, MartinMb and Kamikave, for the French translation of this manual
  • Iran, for updating CnC-DDraw to allow the videos to be stretched to fullscreen with the GDI software renderer


With special thanks to:

  • CCHyper, for his constant help with the disassembly process, and for creating the enlarged exe file and its hi-res exe icons. I would never even have started this project without his help, and I would never have gotten this far without his continued assistance.
  • pd, for his brilliant assembler tool which allows me to quickly convert assembler code to byte code.
  • KoFFiE (my older brother), for advising me to use InnoSetup and providing me with the code examples I needed to get started with it.
  • Myg, for creating CnCNet
  • hifi (Toni Spets), for making the latest version of CnCNet, and for creating CnC-DDraw
  • cncfan (Joachim Henze) for starting with the video stretching addition in CnC-DDraw


Project donators, in reverse chronological order:

  • Kane000, Ormond, Apo, soundbyte, Nicolas Evrard, Delphi, Kamikave, AlexB, Maggifixxx, FIL, TheSovereign, Anderwin, ssanzing, EpicElite, Kavamura, Operon, Martin Möller, hellbound2001, Reckneya, NathanCnC


Beta testers:

  • Tore
  • El_Nazgir (my younger brother)
  • godly-cheese
  • Pichorra
  • AlexB


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