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UT99 v451 Patch from UTPG (Win32)

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UT99 v451 Patch from UTPG (Win32)


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Version: v.451 unofficial


Unofficial patch for Unreal Tournament. This patch contains a large number of modifications, fixes and upgrades game - a full list of changes can be found here.

UTPG Patch v451 [Windows]


The UTPG is an effort to continue the improvement of Unreal Tournament outside of official sources but with Epic's approval. This is for server and clients.


What is UTPG?


We are a group of programmers and server admins from the UT community who got together and approached Epic about the possibility of maintaining the Unreal Tournament code base. Since our goal of maintaining the game and fixing obvious problems, while keeping all the major game-play systems 100% intact, were right along with Epic's goals, Epic granted us access to the source which allows us to undertake this project. Our focus is general maintenance with some of our time spent dealing with security issues in the Unreal Tournament engine. Sounds like a swell idea!


Version 451 is completely network compatible with all previous public releases of UT.


Server requires clients to be at least version 432.


WebAdmin fixed, linux server should have a working webadmin again


Package code execution exploit fixed


LogMaxConnPerIPPerMin defaults to false


IRC chat client fixes


\n bug fixed


long lines are wrapped


wrapped lines are indented for better readability


Added protection against brute forcing the admin login:


[Engine.GameInfo]


LoginDelaySeconds=0.0 Number of seconds after an incorrect login before login is allowed again.


MaxLoginAttempts=0 Maximum number of login attempts before an action is taken


ActionToTake= What to do when the maximum number of login attempts has been reached


Values for ActionToTake:


DO_Nothing


DO_Log Will log the player's name, IP, and number of attempted logins to server's log


DO_DisableLogin Player will be unable to perform adminlogin for remainder of match


DO_KickPlayer Player will be kicked from server


DO_KickBanPlayer Player will be banned from the server


ex: ActionToTake=DO_DisableLogin


Added a caching system to the webadmin to reduce the impact on the running game


Added -logprefix option to `ucc`. Enabled preflush log prefixes


Extended IP ban list to allow 256 entires


Fixed several bugs which allowed malicious clients to lag the server


Clamped DefaultFow to values between 80 ~ 130


Added bLogAdminActions to [Engine.GameInfo] - provides information about kick/bans/logins


Fixed chat messages not appearing when game is paused


Limit in-game name changes to 10 per map


Fixed player details server query response


Fixed mutators not appearing in server browser


Added additional console commands for admins - kicklist, kickid, and kickbanid


Added current map name to all pages in "Current" section of webadmin


Added time remaining to pages in "Current" section of webadmin for timed matches


Fixed LoginSeconds display in web admin to only show max number of allowed characters in textbox


Added 'AdminAction' prefix to all log entries written by admin actions


Improved the console functions 'get' and 'set' to allow editing of array config variables


Usage: to get an value of an array item use the following command:


get Engine.GameInfo IPPolicies #


Where # is the number starting from 0, if you omit the number the first element is returned


set Engine.GameInfo IPPolicies # new value


Where # is the number starting from 0, you must specify the number


Items in the open location box are moved up in the list when reused


Fixed the scroll whell when using Logitec drivers (EM_EXEC)


The download percentage for compressed redirects is displayed correctly now (the real percentage)


Fixed spaces in redirected package names (note: you should NOT use spaces in package names)


Fixed incorrect F6 details


Added IRC half-ops support


Netspeed command is limited to once every 15 seconds (as with UT2003)


Fixed server lag exploit from chatting. Added a config variable "bLogTypingEvents" to the Engine.StatLog class. If the server does not wish to be vulnerable to this exploit, setting this variable to false will cause the resulting ngStats logs (both world and local) to not record player chatting events.


Fixed lag exploit possible through replication statement error


Fixed lag exploit with ShowInventory command


Fixed lag exploit in the ShowPath command, only admins can use this command


Server lag exploit possible from viewing players fixed


Added refering game server to HTTP redirect request with the form: Referer: server-IPort


Merged Daniel Vogel's OpenGL driver with the source


Added a new config option to set the minimal client version


[Engine.GameEngine]


MinClientVersion=432

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