EAX Alchemy Fix v2.0

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EAX Alchemy Fix v2.0


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  • Author RoboCop
  • Uploaded 16th November 2017, 01:34 PM
  • Last Updated 16th November 2017, 01:34 PM
  • Category Patches/Fixes
  • Total Downloads 30


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Author: Verokster

Many players with Creative SoundBlaster cards can't select EAX, EAX 3.0, A3D and DirectSoundHW modes by using Creative ALchemy on Windows Vista+ (Vista/7/8/8.1/10). The problem is in DLL redirection. The game communicates with DirectSound via mss32.dll (Miles Sound System library), which doesn't see ALchemy dsound.dll in the game root.


This patch fixes such problem in GTA III and Vice City, and make available selection of EAX and other sound modes.


- If you want to use EAX, A3D with your own dsound.dll wrapper, like IndirectSound or Realtek 3D Sound Back - use v1.0.
- If you have Creative Audigy, X-Fi card (Auzen, Onkyo, Gigabyte and etc on the same X-Fi chip), make sure that OpenAL 1.1 is installed on your PC. (see https://openal.org/)


Please write comments if you have any problems






VERSION HISTORY




v2.0 (Apr 28 2017)


ASI script, which has inside itself Creative ALchemy Universal (v1.45.1) and doesn't require modified mss32.dll from v1.0.
So now, you can enable EAX, A3D on Creative SoundBlaster card in native mode, and on other sound cards in software mode.
Please check msseax.ini, which has the same config as Creative ALchemy




v1.0 (Apr 15 2017)


Modified mss32.dll, which tries pickup dsound.dll from game root first

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